Rendering Engineer
Figma
Figma is growing our team of passionate people on a mission to make design accessible to all. Born on the Web, Figma helps entire product teams brainstorm, create, test, and ship better designs, together. From great products to long-lasting companies, we believe that nothing great is made alone—come make with us!
What you’ll do at Figma:
- Work closely with teammates and partners in Engineering, Product, Design, Marketing, User Research, and Data Science to build new features and achieve roadmap goals. We prioritize collaboration and cross-functional partnerships, so you won’t operate in silos. Some efforts you might impact include:
- Creating and optimizing shaders to render blurs of primitive shapes in a single pass
- Improving how we order and batch draws to reduce draw calls and render target switches
- Developing and implementing faster approaches to anti-aliasing (an open area of research in 2D vector graphics!)
- Implementing performant animations using multiple layer caches for fast compositing
- Drive guidance, quality, and standards for rendering at Figma, and explore opportunities that keep us on the bleeding edge of new capability and advancements.
- Be a mentor and provide thoughtful feedback to your peers, and benefit from strong personal and professional mentorship opportunities yourself.
- Contribute to org-wide initiatives like new hire onboarding, interview process development, and Belonging/Equity/Inclusion efforts.
- Continue ramping and learning. The technical challenges you'll tackle on the Rendering & Animation team are unique, fun, ambitious, and ever-evolving.
We'd love to hear from you if you have:
- 8+ years of professional experience shipping software with a specialization on Rendering and Graphics (2D or 3D), ideally with experience in C++/WebAssembly.
- Experience working on game engines, client-side technologies and platforms, and rendering APIs like OpenGL, WebGL, WebGPU, Vulkan, Metal, or DirectX.
- Demonstrated fluency with one or more low-level programming languages, including but not limited to: C++, C, Objective-C, Go, or Rust.
- Deep familiarity with the rendering pipeline and rendering concepts.
- Proactive communication skills and a desire to work in a collaborative environment.
- An interest in mentorship, learning from others, and digging into new challenges.
- An inclusive approach towards building features, solving problems, investing in culture, and growing teams.
Our end to end process will cover, at a high level:
- An initial non-technical call with a recruiter.
- A live practical technical screen with an engineer using the programming language of your choice.
- A video-based conversation with the manager of your potential team.
- A fully virtual “onsite” interview with both technical/coding and non-technical/discussion-based areas of focus.
Pay Transparency Disclosure
If based in Figma’s San Francisco or New York hub offices, this role has the annual base salary range stated below.
Job level and actual compensation will be decided based on factors including, but not limited to, individual qualifications objectively assessed during the interview process (including skills and prior relevant experience, potential impact, and scope of role), market demands, and specific work location. The listed range is a guideline, and the range for this role may be modified. For roles that are available to be filled remotely, the pay range is localized according to employee work location by a factor of between 80% and 100% of range. Please discuss your specific work location with your recruiter for more information.
Figma offers equity to employees, as well a competitive package of additional benefits, including health, dental & vision, retirement with company contribution, parental leave & reproductive or family planning support, mental health & wellness benefits, generous PTO, company recharge days, a learning & development stipend, a work from home stipend, and cell phone reimbursement. Figma also offers sales incentive pay for most sales roles. Figma’s compensation and benefits are subject to change and may be modified in the future.
We will work to ensure individuals with disabilities are provided reasonable accommodation to participate in the interview process, to perform essential job functions, and to receive other benefits and privileges of employment. Please let your recruiter know if you require accommodation.
About Figma
Dylan Field and Evan Wallace co-founded Figma in 2012 with the vision of building tools for designers in the browser. Their goal was to create the first design tool that combined the accessibility of the Web with the functionality of a native app. Today Figma is a platform with tools and spaces to support the entire product development process—idea to design to build—and has simplified collaboration for companies like Microsoft, Uber, and The New York Times to name a few.
At Figma, we celebrate and support our differences. We know employing a team rich in diverse backgrounds, experiences, and opinions allows our employees, products, and community to flourish. Figma is an equal opportunity workplace—we are dedicated to equal employment opportunities regardless of race, color, ancestry, religion, sex, national orientation, sexual orientation, age, citizenship, marital status, disability, gender identity, or Veteran status. We also consider qualified applicants regardless of criminal histories, consistent with legal requirements.
By applying for this job, the candidate acknowledges and agrees that any personal data contained in their application or supporting materials will be processed in accordance with the applicable candidate section of Figma's Privacy Policy.